
Maybe you have to verify secrets with multiple characters in the same faction, or maybe higher level characters give more reliable info, like a count is more trustworthy than a lord. Another kind of deduction thst can be made would be as to which secrets are lies or misinfo. Therefor the player has to deduce that these two pieces of info need to be told to the right faction before time t or its useless info.

Then you get secret B that says the enemy army is waiting in ambush at xyz. Like you might get secret A that the kings army is marching and will reach place xyz at time t. Some secrets you will have to deduce from the secrets you get. Then, you can talk to the guests to trade these secrets for more secrets from a bank of prescripted secrets. Like maybe the secret is that the local priest likes boys a little too much, or maybe a secret is that the invading army has hidden troops waiting in ambush at location xyz. When you clean the rooms, sometimes you will find secret documents that puts dirt on one of the factions. So, you need to play each faction off of the opposing faction such that none of them have enough power over the other to take the taveen/inn you work at. Each faction wants to destroy or replace the bar you work at meaning you will lose your job. There might be the kings faction, the church, a cult that hates the church, a spy for a nearby invading army that hates the king, the alchemists, and the peasants who fear the alchemists. The deduction part of the game works like this.

You have to serve the guests and clean the rooms. The inn part is on the second floor with rooms for guests to sleep in. The tavern/inn's first floor is a tavern with maybe a beer garden.


Start with Dinar dash, but set it in a medieval tavern/inn.
